MaterialStreamSetMaterial Method |
Allows the client of a component that implements this interface to pass an ICapeThermoMaterial
interface to the component, so that it can access the properties of a Material.
Namespace: DWSIM.Thermodynamics.StreamsAssembly: DWSIM.Thermodynamics (in DWSIM.Thermodynamics.dll) Version: 8.8.1.0
Syntax public void SetMaterial(
Object material
)
Public Sub SetMaterial (
material As Object
)
Request Example
View SourceParameters
- material Object
- The Material interface.
Implements
ICapeThermoMaterialContext.SetMaterial(Object)Remarks The SetMaterial method allows a Thermodynamic and Physical Properties component, such
as a Property Package, to be given the ICapeThermoMaterial interface of a Material Object.
This interface gives the component access to the description of the Material for which
Property Calculations or Equilibrium Calculations are required. The component can access
property values directly using this interface. A client can also use the ICapeThermoMaterial
interface to query a Material Object for its ICapeThermoCompounds and ICapeThermo-
Phases interfaces, which provide access to Compound and Phase information, respectively.
It is envisaged that the SetMaterial method will be used to check that the Material Interface
supplied is valid and useable. For example, a Property Package may check that there are
some Compounds in a Material Object and that those Compounds can be identified by the
Property Package. In addition a Property Package may perform any initialisation that
depends on the configuration of a Material Object. A Property Calculator component might
typically use this method to query the Material Object for any required information
concerning the Compounds.
Calling the UnsetMaterial method of the ICapeThermoMaterialContext interface has the
effect of removing the interface set by the SetMaterial method.
After a call to SetMaterial() has been received, the object implementing the ICapeThermo-
MaterialContext interface can assume that the number, name and order of compounds for
that Material Object will remain fixed until the next call to SetMaterial() or UnsetMaterial().
See Also